多段颜色的进度条实现思路

这个进度条其实相对简单. 这里可以把需要绘制的简单分为两个部分

1.灰色背景部分 2.多段颜色的进度部分

考虑到实际绘制中,分段部分不太容易根据进度值进行动态绘制. 故把多段颜色部分作为背景进行绘制,实际的灰色部分根据进度值变化,达到多段颜色部分进度变化的效果.


实现步骤

1.自定义View 来绘制进度条 2.定义背景及进度条绘制所需的画笔

private Paint backgroundPaint, progressPaint, linePaint;//背景和进度条画笔 

3.定义不同颜色区域的矩阵数组(这里将进度分为多个色块) 4.定义颜色数组,以及所占比例的数组.后面根据比例和颜色进行绘制

private Rect progressRect = new Rect();//进度条;
private Rect backgroundRects[];//背景矩形区域
private float weights[];//每个区域的权重
private int colors[];//颜色

5.定义进度值,监听等杂项.

private float progress = 10, maxProgress = 100;//进度和最大进度
private OnProgressChangeListener listener;

6.在draw方法中进行绘制 7.背景色块的绘制

 //绘制背景颜色块
int x = 0, y = getHeight();
int progressX = (int) getWidthForWeight(progress, maxProgress);
for (int i = 0; i < colors.length; i++) {
      Rect rect = backgroundRects[i];
      backgroundPaint.setColor(colors[i]);
      int width = (int) (getWidthForWeight(weights[i], totalWeight));
      rect.set(x, 0, x + width, y);
      x += width;//计算下一个的开始位置
      canvas.drawRect(rect, backgroundPaint);//绘制矩形
 }

8.进度条及分割线的绘制

progressRect.set(0, 0, progressX, getHeight());//设置进度条区域
canvas.drawRect(progressRect, progressPaint);//绘制进度条
for (int i = 0, lineX = 0; i < colors.length; i++) {
     int width = (int) (getWidthForWeight(weights[i], totalWeight));
      //绘制矩形块之间的分割线
      lineX = lineX + width;
      if (lineX < progressX) {//给已经走过了的区域画上竖线
	        canvas.drawLine(lineX, 0, lineX, getHeight(), linePaint);
       }
}

最后看看实现的效果图

效果图

完整代码

package com.wq.widget;

import android.animation.ObjectAnimator;
import android.animation.ValueAnimator;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Rect;
import android.util.AttributeSet;
import android.util.Log;
import android.view.View;
import android.view.animation.LinearInterpolator;


/**
 * 多段颜色的进度条
 * Created by WQ on 2017/7/11.
 */

public class MultistageProgress extends View {

    private Paint backgroundPaint, progressPaint, linePaint;//背景和进度条画笔
    private Rect progressRect = new Rect();//进度条;
    private Rect backgroundRects[];//背景矩形区域
    private float weights[];//每个区域的权重
    private int colors[];//颜色
    private float totalWeight;//总的权重
    public static final int DEF_COLORS[];//默认背景颜色数组
    public static final float DEF_WEIGHTS[];//每段对应的权重
    private float progress = 10, maxProgress = 100;//进度和最大进度
    private OnProgressChangeListener listener;

    static {
        DEF_COLORS = new int[]{
                Color.parseColor("#00B6D0"),
                Color.parseColor("#0198AE"),
                Color.parseColor("#008396"),
                Color.parseColor("#007196"),
                Color.parseColor("#005672")
        };
        DEF_WEIGHTS = new float[]{
                138, 35, 230, 230, 57
        };
    }

    public float getProgress() {
        return progress;
    }

    public void setProgress(float progress) {
        this.progress = progress;
        invalidate();
        onProgressChange();
    }

    private void onProgressChange() {
        if (listener != null) {
            int position = 0;
            int currentWidth = (int) getWidthForWeight(getProgress(), getMaxProgress());
            int tmpWidth = 0;
            for (int i = 0; i < weights.length; i++) {
                tmpWidth += (int) getWidthForWeight(weights[i], totalWeight);
                if (tmpWidth >= currentWidth) {
                    position = i;
                    break;
                }
            }
            listener.onProgressChange(getProgress(), position);
        }
    }

    public float getMaxProgress() {
        return maxProgress;
    }

    public void setMaxProgress(float maxProgress) {
        this.maxProgress = maxProgress;
        invalidate();
    }

    public OnProgressChangeListener getProgressChangeListener() {
        return listener;
    }

    public void setProgressChangeListener(OnProgressChangeListener listener) {
        this.listener = listener;
    }

    public MultistageProgress(Context context) {
        super(context);
        init();
    }

    public MultistageProgress(Context context, AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    public MultistageProgress(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }

    public MultistageProgress(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
        super(context, attrs, defStyleAttr, defStyleRes);
        init();
    }


    public void init() {
        backgroundPaint = new Paint();
        backgroundPaint.setStyle(Paint.Style.FILL_AND_STROKE);
        backgroundPaint.setColor(Color.RED);
        progressPaint = new Paint();
        progressPaint.setStyle(Paint.Style.FILL_AND_STROKE);
        progressPaint.setColor(Color.parseColor("#d9d9d9"));
        linePaint = new Paint();
        linePaint.setStyle(Paint.Style.FILL_AND_STROKE);
        linePaint.setColor(Color.parseColor("#e7eaf0"));
        linePaint.setStrokeWidth(2);
        setColors(DEF_COLORS, DEF_WEIGHTS);

    }

    /**
     * 设置进度条颜色
     *
     * @param color
     */
    public void setProgressColor(int color) {
        progressPaint.setColor(color);
    }

    /**
     * 设置每一段的颜色以及对应的权重
     *
     * @param colors
     * @param weights
     */
    public void setColors(int[] colors, float weights[]) {
        if (colors == null || weights == null) {
            throw new NullPointerException("colors And weights must be not null");
        }
        if (colors.length != weights.length) {
            throw new IllegalArgumentException("colors And weights length must be same");
        }
        backgroundRects = new Rect[colors.length];
        this.colors = colors;
        this.weights = weights;
        totalWeight = 0;
        for (int i = 0; i < weights.length; i++) {
            totalWeight += weights[i];
            backgroundRects[i] = new Rect();
        }
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        if (backgroundRects == null) {
            return;
        }
        if (maxProgress <= 0) {
            maxProgress = getWidth();
        }
        //绘制背景颜色块
        int x = 0, y = getHeight();
        int progressX = (int) getWidthForWeight(progress, maxProgress);
        for (int i = 0; i < colors.length; i++) {
            Rect rect = backgroundRects[i];
            backgroundPaint.setColor(colors[i]);
            int width = (int) (getWidthForWeight(weights[i], totalWeight));
            rect.set(x, 0, x + width, y);
            x += width;//计算下一个的开始位置
            canvas.drawRect(rect, backgroundPaint);//绘制矩形
        }
        progressRect.set(0, 0, progressX, getHeight());//设置进度条区域
        canvas.drawRect(progressRect, progressPaint);//绘制进度条
        for (int i = 0, lineX = 0; i < colors.length; i++) {
            int width = (int) (getWidthForWeight(weights[i], totalWeight));
            //绘制矩形块之间的分割线
            lineX = lineX + width;
            if (lineX < progressX) {//给已经走过了的区域画上竖线
                canvas.drawLine(lineX, 0, lineX, getHeight(), linePaint);
            }
        }


    }

    /**
     * 根据权重获取对应的宽度
     *
     * @param weight
     * @param totalWeight
     * @return
     */
    public float getWidthForWeight(float weight, float totalWeight) {
        return getWidth() * (weight / totalWeight) + 0.5f;
    }

    /**
     * 根据根据权重在数组中的索引获取对应的位置
     *
     * @param position
     * @return
     */
    public float getXForWeightPosition(int position) {
        float xPosition = 0;
        for (int i = 0; i < position; i++) {
            xPosition += getWidthForWeightPosition(i);
        }
        return xPosition;
    }

    /**
     * 根据根据权重在数组中的索引获取对应的宽度
     *
     * @param position
     * @return
     */
    public float getWidthForWeightPosition(int position) {
        return getWidth() * (weights[position] / totalWeight) + 0.5f;
    }

    ObjectAnimator valueAnimator;

    public void autoChange(float startProgress, float endProgress, long changeTime) {
        if (valueAnimator != null && valueAnimator.isRunning()) return;
        setProgress((int) startProgress);
        setMaxProgress((int) endProgress);
        valueAnimator = ObjectAnimator.ofFloat(this, "progress", startProgress, endProgress);
        valueAnimator.setDuration(changeTime);
        valueAnimator.setInterpolator(new LinearInterpolator());
        valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                float value = (float) animation.getAnimatedValue();
//                setProgress((int) value);
                Log.d(getClass().getName(), "进度值 " + value);
            }
        });
        valueAnimator.start();
    }

    public void stopChange() {
        if (valueAnimator != null && valueAnimator.isRunning()) valueAnimator.cancel();
    }

    @Override
    protected void onDetachedFromWindow() {
        if (valueAnimator != null && valueAnimator.isRunning()) {
            valueAnimator.cancel();
        }
        super.onDetachedFromWindow();
    }

    public interface OnProgressChangeListener {
        /**
         * 进度改变时触发
         * @param progress 进度
         * @param position 所在区间段
         */
        void onProgressChange(float progress, int position);
    }
}